Chemieraum – tangible chemistry in an exhibition

 

Chemieraum (Chemistry Room) was implemented in cooperation with the TUMLab of the Deutsches Museum in Munich with the objective of encouraging young people to explore the world of atoms in a tactile and interactive way. Chemieraum is made up of a media table supported by a projection from a wall. Thanks to its modular layout, the individual segments can be adjusted to the size of the room and the number of visitors. The closer the young viewers come to the structure, the more they zoom themselves in, until they become visible on a molecular level. The process is aimed at taking young people on a journey away from everyday life into the world of molecules. The input device (Puck) on the table can be used to select entire molecules from a library or – from the “Toolbox of Elements” – to create molecules by adding individual atoms.

The projection on the wall has information for visitors about the characteristics of the material they have selected and its connection to everyday life. Using a temperature controller, the aggregate states of the materials projected can be compared to one another. A novel type of input device enhances visual stimuli by means of haptic feedback – when the temperature is increased, the Puck vibrates more strongly and lights up in the colors of the active atom. When visitors creating a molecule feel resistance, it shows that the molecule cannot take up any more elements.

Jens Franke | Thomas Gläser

Bachelor thesis 2008

Hochschule für Gestaltung Schwäbisch Gmünd
Studiengang Kommunikationsgestaltung

Supervisors:
Prof. Hans Krämer
Prof. Jörg Beck

Neamachina – a creative experiment: 2 designers / 4 months / more than 1000 individual works

 

 

The Neamachina (Greek for “the new machine”) project is a creative experiment aimed at generating as many different formal variations and ideas as possible within a period of four months. The two fixed elements – a portrait of a person and the title Neamachina – can be recombined in multiple ways.

The work is based on a creative method developed by the artist referred to as “Mind – Gut – Hand – Computer” in which the creative process never stands still because of the equal and constant exchange of a) planning and playful creative techniques, and b) manual and computer-based work technologies. This makes it possible to enhance the design output.

The core themes of the work are:

  • the renaturation of the automated computer profession of “designer”
  • the congenial connection of craftsmanship and computers
  • creating as a prerequisite for thinking

Martin Poschauko | Thomas Poschauko

Diploma thesis 2007

Fachhochschule Würzburg-Schweinfurt
Fakultät Gestaltung
Studiengang Kommunikationsdesign

Supervisors:
Prof. Nicolai Sarafov
Prof. Erich Schöls
Prof. Uli Braun